Thrillers
39-40: The Case of the Secret Room, Parts 1-2
Whit and Jami Martin solve a forty-year old mystery after finding a skeleton in a hidden room in the basement at Whit's End.
122-123: Castles and Cauldrons, Parts 1-2
Jimmy Barclay begins to play a role-playing game with his cousin and is drawn into the strange experiences and occurrences associated with the game.
155-156: Waylaid in the Windy City, Parts 1-2
On a trip to Chicago, Whit and Connie get caught up in a dangerous mystery involving a portable computer.
205: Flash Flood
Whit, Tom, Bernard and Eugene head for the hills to do some camping ... in the midst of a deluge.
211-212: The Mortal Coil, Parts 1-2
Whit programs the Imagination Station to show what life after death might be like.
244-245: The Mysterious Stranger, Parts 1-2
Whit is pulled into a perplexing mystery when a strange man arrives at Whit's End and claims to have lived there as a small boy.
290-291: A Name, Not a Number, Parts 1-2
Jason Whittaker, Whit's son, gets sidetracked from his move to Odyssey when he's called to Europe.
297: Blackbeard's Treasure
Two young boys, John Whittaker and Jack Allen, venture into a secret cave and fight off pirates.
334: The Final Conflict
The battle between Blackgaard and the gang at Whit's End draws to an explosive close.
424-425: Blackgaard's Revenge, Parts 1-2
A virus implanted in the Imagination Station with Dr. Blackgaard's personality surfaces.
490-491: The Black Veil, Parts 1-2
Jason Whittaker's stop in Alaska reveals strange problems affecting the members of the church.
495: The Unraveling
Connie goes to Maine to talk to Robert "Mitch" Mitchell's sister.
499: Exit
Whit, Tom, and Jason race to stop Novacom's launch date, but Mr. Charles has a way to stop them.
546: No Way Out
Whit finds himself trapped in a room with no doors or windows.
547: No Way In
Whit's situation worsens while his son Jason searches for him with Marvin's help.
703-705: The Labyrinth, Parts 1-3
Jason's pursuit of Mr. Grote leads him to London, where he finds an ominous plot.
813-815: One More Name, Parts 1-3
To save Jewish children from the Nazis, a Polish social worker agrees to smuggle them out of the Ghetto.
877: A Sacrificial Escape
Emily and Matthew are trapped inside an unfinished escape room in the basement of Whit's End.
916-917: Voice of Freedom, Parts 1-2
A young soldier’s loyalties are tested when his government – and his father – hunt down and arrest Christians.
Whit and Jami Martin solve a forty-year old mystery after finding a skeleton in a hidden room in the basement at Whit's End.
122-123: Castles and Cauldrons, Parts 1-2
Jimmy Barclay begins to play a role-playing game with his cousin and is drawn into the strange experiences and occurrences associated with the game.
155-156: Waylaid in the Windy City, Parts 1-2
On a trip to Chicago, Whit and Connie get caught up in a dangerous mystery involving a portable computer.
205: Flash Flood
Whit, Tom, Bernard and Eugene head for the hills to do some camping ... in the midst of a deluge.
211-212: The Mortal Coil, Parts 1-2
Whit programs the Imagination Station to show what life after death might be like.
244-245: The Mysterious Stranger, Parts 1-2
Whit is pulled into a perplexing mystery when a strange man arrives at Whit's End and claims to have lived there as a small boy.
290-291: A Name, Not a Number, Parts 1-2
Jason Whittaker, Whit's son, gets sidetracked from his move to Odyssey when he's called to Europe.
297: Blackbeard's Treasure
Two young boys, John Whittaker and Jack Allen, venture into a secret cave and fight off pirates.
334: The Final Conflict
The battle between Blackgaard and the gang at Whit's End draws to an explosive close.
424-425: Blackgaard's Revenge, Parts 1-2
A virus implanted in the Imagination Station with Dr. Blackgaard's personality surfaces.
490-491: The Black Veil, Parts 1-2
Jason Whittaker's stop in Alaska reveals strange problems affecting the members of the church.
495: The Unraveling
Connie goes to Maine to talk to Robert "Mitch" Mitchell's sister.
499: Exit
Whit, Tom, and Jason race to stop Novacom's launch date, but Mr. Charles has a way to stop them.
546: No Way Out
Whit finds himself trapped in a room with no doors or windows.
547: No Way In
Whit's situation worsens while his son Jason searches for him with Marvin's help.
703-705: The Labyrinth, Parts 1-3
Jason's pursuit of Mr. Grote leads him to London, where he finds an ominous plot.
813-815: One More Name, Parts 1-3
To save Jewish children from the Nazis, a Polish social worker agrees to smuggle them out of the Ghetto.
877: A Sacrificial Escape
Emily and Matthew are trapped inside an unfinished escape room in the basement of Whit's End.
916-917: Voice of Freedom, Parts 1-2
A young soldier’s loyalties are tested when his government – and his father – hunt down and arrest Christians.
Books
More Audio Drama
- Dead Air (Radio Theatre)
- The Grey Lady (Radio Theatre)
- The Hiding Place (Radio Theatre)
- The Screwtape Letters (Radio Theatre)
- The Last Chance Detectives
- The Hidden Room (Lamplighter Theatre)
- The Trials of Saint Patrick (AIR Theatre)
- Iliad House
- The Jake Muller Adventures
- Left Behind
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