Action
33: The Day Independence Came
Irwin Springer imagines that he visited the American Revolution and witnessed the signing of the Declaration of Independence.
42: The Last Great Adventure of the Summer
Terry's boring summer takes a drastic turn when he and his father are ambushed by a terrorist.
83-84: The Battle, Parts 1-2
Dr. Blackgaard and Richard Maxwell hack into Whit's End to try to steal a computer program.
91: A Mission for Jimmy
Jimmy Barclay dreams about working with Dan Isidro, a missionary to Nicaragua.
93: Rescue from Manatugo Point
Whit flashes back to the times he had as a signalman for the Navy in World War II.
94: Operation Digout
Whit tells Connie the story of the battle in which he was wounded in World War II.
104-105: Lincoln, Parts 1-2
Jimmy uses the Imagination Station to travel back to the 1800's where he meets Abraham Lincoln.
144: Someone to Watch Over Me
A determined villain by the name of 'Grim' is in a battle with Jimmy Barclay.
155-156: Waylaid in the Windy City, Parts 1-2
On a trip to Chicago, Whit and Connie get caught up in a dangerous mystery involving a portable computer.
149: By Dawn's Early Light
Curt and Lucy go back in the Imagination Station to see events at the beginning of the War of 1812.
169: Hold Up!
A stranger holds Eugene and Connie hostage when he decides to hold up Whit's End.
171-172: The Cross of Cortes, Parts 1-2
Eugene, Whit, and Dan Isidro look for the mysterious Cross of Cortes in Mexico.
175: East Winds, Raining
Connie's uncle, Joe Finneman, remembers the December 7, 1941, attack on Pearl Harbor and a hero who tried to stop it.
197: The Midnight Ride
Whit tells the story of Paul Revere, his famous ride, and the "shot heard 'round the world."
205: Flash Flood
Whit, Tom, Bernard and Eugene head for the hills to do some camping ... in the midst of a deluge.
223: Real Time
A debate about the existence of God, a stalled elevator and a ticking bomb are all part of Whit's visit to a local radio station.
255: The Boy Who Cried 'Destructo!'
Lawrence claims that agents from Destructo have kidnapped Harlow Doyle near a mysterious cave.
270: The War Hero
Connie's uncle, Joe Finneman, is reluctant to reveal the true story of what he did in a remote village in the South Pacific during the waning days of World War II.
290-291: A Name, Not a Number, Parts 1-2
Jason Whittaker, Whit's son, gets sidetracked from his move to Odyssey when he's called to Europe.
292: Siege at Jericho
The O. T. Action News team breaks the story of Joshua, Rahab, and a standoff at the walls of Jericho.
309-311: The Perfect Witness, Parts 1-3
A mystery is triggered when two armed men hold up Holstein's Books and take a hostage—a blind girl named Jenny Roberts.
314-316: The Underground Railroad, Parts 1-3
A stranger tells Jack the story of the Ross family, and their courageous run for freedom to escape slavery.
331: Checkmate
The Israelites clean up the Bones of Rath hideout and Lucy Cunningham-Schultz is kidnapped.
332: Another Chance
Rodney Rathbone tells Richard Maxwell about a laptop computer that may contain valuable information.
333: The Last Resort
Bernard goes on a covert mission to get information from Jellyfish's laptop computer.
334: The Final Conflict
The battle between Blackgaard and the gang at Whit's End draws to an explosive close.
355-357: The Search for Whit, Parts 1-3
Jason and Eugene get a cryptic message from Whit in the Middle East, which leads to a wild investigation.
415: Gloobers
Jared and Dwayne take their favorite computer game Gloobers to the next level.
420-421: Telemachus, Parts 1-2
Whit tells a story of a young monk on a journey to find out what it means to be Christlike.
424-425: Blackgaard's Revenge, Parts 1-2
A virus implanted in the Imagination Station with Dr. Blackgaard's personality surfaces.
422-423: Passages: Fletcher's Rebellion, Parts 1-2
A woman named Alice tells an incredible story about how she and Tom Riley's son, Timmy.
477: O.T. Action News: Battle at the Kishon
OT Action News reports on the story of Deborah and Barak and their battle against the Canaanites.
490-491: The Black Veil, Parts 1-2
Jason Whittaker's stop in Alaska reveals strange problems affecting the members of the church.
497: Expect the Worst
Using Connie’s information, Mitch makes a critical connection in proving what Novacom is doing.
498: Exactly as Planned
Whit and Alex work to prove Tom’s innocence, and Jason learns about Novacom’s final scheme.
499: Exit
Whit, Tom, and Jason race to stop Novacom's launch date, but Mr. Charles has a way to stop them.
508-509: The American Revelation, Parts 1-2
In the Imagination Station, Marvin Washington hears a rarely told story from the American Revolutionary War.
523-525: Here Today, Gone Tomorrow?, Parts 1-3
Mitch has to make a decision about the FBI, but his investigating skills are challenged in a case involving Whit and an old nemesis.
530: Silver Lining
On the way to Washington, Connie and Joanne stop in West Virginia and are pulled into a mystery.
540: The Girl in the Sink
Young Bernard Walton meets a huge man named Ezekiel, who just might be an angel.
574-576: Prisoners of Fear, Parts 1-3
Eugene and Katrina take a trip to visit a remote African tribe that believes its village is under a curse.
611-613: The Top Floor, Parts, 1-3
Jason and Whit join forces with Eugene and Leonard Meltsner to bring Dalton Kearn to justice.
616-618: The Other Side of the Glass, Parts 1-3
The PowerBoy symbol for “help” appears on windows all over Odyssey. Wooton Bassett is determined to investigate.
634-635: Accidental Dilemma, Parts 1-2
When Jason is revealed publicly as an intelligence agent, an old nemesis tracks him to Odyssey.
646-654: Passages: Darien's Rise, Parts 1-9
Jack Allen gives Whit an old manuscript that tells of a mysterious house in the middle of the woods … and a pair of siblings lost in the strange world of Marus!
679-690: The Green Ring Conspiracy, Parts 1-12
A plane crashes in Gower's Field and both Emily and Matthew make surprising discoveries nearby. Meanwhile, both Whit and Wally Haggler meet friends from the past.
703-705: The Labyrinth, Parts 1-3
Jason's pursuit of Mr. Grote leads him to London, where he finds an ominous plot.
708-711: Sergeant York, Parts 1-4
Eugene Meltsner and Red Hollard tell the story of Sergeant Alvin York, a troublemaker from rural Tennessee who became a World War I hero.
724-725: Home Again, Parts 1-2
When Jason Whittaker finally returns to Odyssey for peace and quiet, the excitement surrounding his return makes it hard to find either.
737-738: The Pilot, Parts 1-2
An old friend of Connie’s tells her the incredible story of a mission trip to a remote village.
742: Drake the Cosmic Copper
Wooton shares a wacky new comic book set 100,000 years in the future.
746: The Lone Lawman
Jason, Red and Whit and the other Odyssey characters perform a new KYDS Radio show set in the wild west.
766-768: The Cure, Parts 1-3
Wooton's visit home leads to surprise encounters and a chance to carry the Gospel to remote Alaskan villages.
770: To the Ends of the Earth
While delivering Bibles to a tribe in Papua, Whit and Jason become victims of sabotage and must choose whether to love their enemy.
791-792: When One Door Closes, Parts 1-2
Whit and Eugene bring the Imagination Station to a Christian church in the Middle East.
795-796: The Boat People, Parts 1-2
A boy explains how his desperate family fled Vietnam—a dramatic tale that also involves Whit.
813-815: One More Name, Parts 1-3
To save Jewish children from the Nazis, a Polish social worker agrees to smuggle them out of the Ghetto.
818-819: Swept Away, Parts 1-2
Eugene fears that the Trickle Lake dam is about to collapse and flood Odyssey... including Whit's End.
820: The Legend of Sperry McGerk
Whit shares the story of a Civil War soldier who passed through Odyssey on his way to a life-changing encounter.
841: Drake and the Time That Time Forgot
Space-age officers Drake and Woots encounter a time-traveling scientist on a questionable quest to change history.
849: Out to Sea
During a visit to the Florida Keys, an ocean getaway lands Whit, Eugene, and Wooton in a boatload of trouble.
859-861: The Long End, Parts 1-3
A mysterious package arrives at the Meltsner home containing clues about Buck's checkered family past, while a hope chest at Jason's antique shop may be the target of an old nemesis.
862-863: In a Sun-Scorched Land, Parts 1-2
Matthew learns about a young boy forced to flee his home after rebel soldiers raided his African village.
877: A Sacrificial Escape
Emily and Matthew are trapped inside an unfinished escape room in the basement of Whit's End.
898-900: The Rydell Revelations, Parts 1-3
Emily Jones begins her exhaustive investigation into the mastermind behind a number of mysterious occurrences.
916-917: Voice of Freedom, Parts 1-2
A young soldier’s loyalties are tested when his government – and his father – hunt down and arrest Christians.
931-933: As Buck Would Have It, Parts 1-3
Buck Oliver receives an anonymous message that leads him back to his hometown of Harlanville - and the forgotten story of his father’s death.
936: Drake and the Aberrant Automaton
Futuristic coppers Drake and Woots leap into action when a mechanical manservant goes rogue.
946: Morning
Whit discovers an injured doctor and events are set in motion leading to the longest day in the town's history.
947: Afternoon
Detective Polehaus joins Whit to investigate what really happened during a break in at the antique shop.
948: Evening
Jason finds clues of a more sinister plot that stretches far beyond Odyssey.
949: Dead of Night
Connie, Jason, and Whit must decide which one of their friends is trustworthy.
950: Daybreak
We learn the truth behind a massive scheme, but the stakes turn out to be far more personal.
951: Final Minutes
Jason, Connie, Whit, and Jillian become entangled in a mystery that threatens the entire world.
959: Dose of Virtual Reality
In need of a partner, Molly teams up with her Grandfather for a local video game competition.
Irwin Springer imagines that he visited the American Revolution and witnessed the signing of the Declaration of Independence.
42: The Last Great Adventure of the Summer
Terry's boring summer takes a drastic turn when he and his father are ambushed by a terrorist.
83-84: The Battle, Parts 1-2
Dr. Blackgaard and Richard Maxwell hack into Whit's End to try to steal a computer program.
91: A Mission for Jimmy
Jimmy Barclay dreams about working with Dan Isidro, a missionary to Nicaragua.
93: Rescue from Manatugo Point
Whit flashes back to the times he had as a signalman for the Navy in World War II.
94: Operation Digout
Whit tells Connie the story of the battle in which he was wounded in World War II.
104-105: Lincoln, Parts 1-2
Jimmy uses the Imagination Station to travel back to the 1800's where he meets Abraham Lincoln.
144: Someone to Watch Over Me
A determined villain by the name of 'Grim' is in a battle with Jimmy Barclay.
155-156: Waylaid in the Windy City, Parts 1-2
On a trip to Chicago, Whit and Connie get caught up in a dangerous mystery involving a portable computer.
149: By Dawn's Early Light
Curt and Lucy go back in the Imagination Station to see events at the beginning of the War of 1812.
169: Hold Up!
A stranger holds Eugene and Connie hostage when he decides to hold up Whit's End.
171-172: The Cross of Cortes, Parts 1-2
Eugene, Whit, and Dan Isidro look for the mysterious Cross of Cortes in Mexico.
175: East Winds, Raining
Connie's uncle, Joe Finneman, remembers the December 7, 1941, attack on Pearl Harbor and a hero who tried to stop it.
197: The Midnight Ride
Whit tells the story of Paul Revere, his famous ride, and the "shot heard 'round the world."
205: Flash Flood
Whit, Tom, Bernard and Eugene head for the hills to do some camping ... in the midst of a deluge.
223: Real Time
A debate about the existence of God, a stalled elevator and a ticking bomb are all part of Whit's visit to a local radio station.
255: The Boy Who Cried 'Destructo!'
Lawrence claims that agents from Destructo have kidnapped Harlow Doyle near a mysterious cave.
270: The War Hero
Connie's uncle, Joe Finneman, is reluctant to reveal the true story of what he did in a remote village in the South Pacific during the waning days of World War II.
290-291: A Name, Not a Number, Parts 1-2
Jason Whittaker, Whit's son, gets sidetracked from his move to Odyssey when he's called to Europe.
292: Siege at Jericho
The O. T. Action News team breaks the story of Joshua, Rahab, and a standoff at the walls of Jericho.
309-311: The Perfect Witness, Parts 1-3
A mystery is triggered when two armed men hold up Holstein's Books and take a hostage—a blind girl named Jenny Roberts.
314-316: The Underground Railroad, Parts 1-3
A stranger tells Jack the story of the Ross family, and their courageous run for freedom to escape slavery.
331: Checkmate
The Israelites clean up the Bones of Rath hideout and Lucy Cunningham-Schultz is kidnapped.
332: Another Chance
Rodney Rathbone tells Richard Maxwell about a laptop computer that may contain valuable information.
333: The Last Resort
Bernard goes on a covert mission to get information from Jellyfish's laptop computer.
334: The Final Conflict
The battle between Blackgaard and the gang at Whit's End draws to an explosive close.
355-357: The Search for Whit, Parts 1-3
Jason and Eugene get a cryptic message from Whit in the Middle East, which leads to a wild investigation.
415: Gloobers
Jared and Dwayne take their favorite computer game Gloobers to the next level.
420-421: Telemachus, Parts 1-2
Whit tells a story of a young monk on a journey to find out what it means to be Christlike.
424-425: Blackgaard's Revenge, Parts 1-2
A virus implanted in the Imagination Station with Dr. Blackgaard's personality surfaces.
422-423: Passages: Fletcher's Rebellion, Parts 1-2
A woman named Alice tells an incredible story about how she and Tom Riley's son, Timmy.
477: O.T. Action News: Battle at the Kishon
OT Action News reports on the story of Deborah and Barak and their battle against the Canaanites.
490-491: The Black Veil, Parts 1-2
Jason Whittaker's stop in Alaska reveals strange problems affecting the members of the church.
497: Expect the Worst
Using Connie’s information, Mitch makes a critical connection in proving what Novacom is doing.
498: Exactly as Planned
Whit and Alex work to prove Tom’s innocence, and Jason learns about Novacom’s final scheme.
499: Exit
Whit, Tom, and Jason race to stop Novacom's launch date, but Mr. Charles has a way to stop them.
508-509: The American Revelation, Parts 1-2
In the Imagination Station, Marvin Washington hears a rarely told story from the American Revolutionary War.
523-525: Here Today, Gone Tomorrow?, Parts 1-3
Mitch has to make a decision about the FBI, but his investigating skills are challenged in a case involving Whit and an old nemesis.
530: Silver Lining
On the way to Washington, Connie and Joanne stop in West Virginia and are pulled into a mystery.
540: The Girl in the Sink
Young Bernard Walton meets a huge man named Ezekiel, who just might be an angel.
574-576: Prisoners of Fear, Parts 1-3
Eugene and Katrina take a trip to visit a remote African tribe that believes its village is under a curse.
611-613: The Top Floor, Parts, 1-3
Jason and Whit join forces with Eugene and Leonard Meltsner to bring Dalton Kearn to justice.
616-618: The Other Side of the Glass, Parts 1-3
The PowerBoy symbol for “help” appears on windows all over Odyssey. Wooton Bassett is determined to investigate.
634-635: Accidental Dilemma, Parts 1-2
When Jason is revealed publicly as an intelligence agent, an old nemesis tracks him to Odyssey.
646-654: Passages: Darien's Rise, Parts 1-9
Jack Allen gives Whit an old manuscript that tells of a mysterious house in the middle of the woods … and a pair of siblings lost in the strange world of Marus!
679-690: The Green Ring Conspiracy, Parts 1-12
A plane crashes in Gower's Field and both Emily and Matthew make surprising discoveries nearby. Meanwhile, both Whit and Wally Haggler meet friends from the past.
703-705: The Labyrinth, Parts 1-3
Jason's pursuit of Mr. Grote leads him to London, where he finds an ominous plot.
708-711: Sergeant York, Parts 1-4
Eugene Meltsner and Red Hollard tell the story of Sergeant Alvin York, a troublemaker from rural Tennessee who became a World War I hero.
724-725: Home Again, Parts 1-2
When Jason Whittaker finally returns to Odyssey for peace and quiet, the excitement surrounding his return makes it hard to find either.
737-738: The Pilot, Parts 1-2
An old friend of Connie’s tells her the incredible story of a mission trip to a remote village.
742: Drake the Cosmic Copper
Wooton shares a wacky new comic book set 100,000 years in the future.
746: The Lone Lawman
Jason, Red and Whit and the other Odyssey characters perform a new KYDS Radio show set in the wild west.
766-768: The Cure, Parts 1-3
Wooton's visit home leads to surprise encounters and a chance to carry the Gospel to remote Alaskan villages.
770: To the Ends of the Earth
While delivering Bibles to a tribe in Papua, Whit and Jason become victims of sabotage and must choose whether to love their enemy.
791-792: When One Door Closes, Parts 1-2
Whit and Eugene bring the Imagination Station to a Christian church in the Middle East.
795-796: The Boat People, Parts 1-2
A boy explains how his desperate family fled Vietnam—a dramatic tale that also involves Whit.
813-815: One More Name, Parts 1-3
To save Jewish children from the Nazis, a Polish social worker agrees to smuggle them out of the Ghetto.
818-819: Swept Away, Parts 1-2
Eugene fears that the Trickle Lake dam is about to collapse and flood Odyssey... including Whit's End.
820: The Legend of Sperry McGerk
Whit shares the story of a Civil War soldier who passed through Odyssey on his way to a life-changing encounter.
841: Drake and the Time That Time Forgot
Space-age officers Drake and Woots encounter a time-traveling scientist on a questionable quest to change history.
849: Out to Sea
During a visit to the Florida Keys, an ocean getaway lands Whit, Eugene, and Wooton in a boatload of trouble.
859-861: The Long End, Parts 1-3
A mysterious package arrives at the Meltsner home containing clues about Buck's checkered family past, while a hope chest at Jason's antique shop may be the target of an old nemesis.
862-863: In a Sun-Scorched Land, Parts 1-2
Matthew learns about a young boy forced to flee his home after rebel soldiers raided his African village.
877: A Sacrificial Escape
Emily and Matthew are trapped inside an unfinished escape room in the basement of Whit's End.
898-900: The Rydell Revelations, Parts 1-3
Emily Jones begins her exhaustive investigation into the mastermind behind a number of mysterious occurrences.
916-917: Voice of Freedom, Parts 1-2
A young soldier’s loyalties are tested when his government – and his father – hunt down and arrest Christians.
931-933: As Buck Would Have It, Parts 1-3
Buck Oliver receives an anonymous message that leads him back to his hometown of Harlanville - and the forgotten story of his father’s death.
936: Drake and the Aberrant Automaton
Futuristic coppers Drake and Woots leap into action when a mechanical manservant goes rogue.
946: Morning
Whit discovers an injured doctor and events are set in motion leading to the longest day in the town's history.
947: Afternoon
Detective Polehaus joins Whit to investigate what really happened during a break in at the antique shop.
948: Evening
Jason finds clues of a more sinister plot that stretches far beyond Odyssey.
949: Dead of Night
Connie, Jason, and Whit must decide which one of their friends is trustworthy.
950: Daybreak
We learn the truth behind a massive scheme, but the stakes turn out to be far more personal.
951: Final Minutes
Jason, Connie, Whit, and Jillian become entangled in a mystery that threatens the entire world.
959: Dose of Virtual Reality
In need of a partner, Molly teams up with her Grandfather for a local video game competition.
Books
- Strange Journey Back (Original novels)
- Danger Lies Ahead (Original novels)
- Point of No Return (Original novels)
- Passages: Marus Manuscripts: Volume 1
- Passages: Marus Manuscripts: Volume 2
- The Imagination Station series
- The Blackgaard Chronicles series
- Young Whit series
- Kidsboro series
- The Last Chance Detectives series
More Audio Drama
- The Chronicles of Narnia (Radio Theatre)
- Ben Hur (Radio Theatre)
- Les Miserables (Radio Theatre)
- The Last Chance Detectives
- Sir Knight of the Splendid Way (Lamplighter Theatre)
- Frozen Fire (Lamplighter Theatre)
- The Giant Killer (Lamplighter Theatre)
- Escape from the Eagle's Nest (Lamplighter Theatre)
- The Extraordinary Adventures of G.A. Henty (Heirloom Audio)
- The Legends of Robin Hood (AIR Theatre)
- Iliad House
- The Jake Muller Adventures
- The Adventum
- Left Behind
This site is in no way affiliated with Focus on the Family. "Adventures in Odyssey" is a registered trademark of Focus on the Family.